fetch quest

Fetch Quest - The Evil Within (part 1)

I touched on this idea when I wrote my critique on Resident Evil 7, but I’ll go ahead and say it again: not everyone is affected by the same kind of horror. Some people can’t stand gore, some people reel back from psychopaths, and some people even have phobias of such mundane things as Styrofoam (yes, I know a guy).

When making a horror game, the developers and game designers should understand that not everyone will have the preferred reaction to the morbid little surprises they pepper into their demented little world. Some of them, unfortunately, don’t exactly get the message.

Fetch Quest - Life Is Strange (part 2)

Life Is Strange is a unique little experience. People who have played Life Is Strange before will already have an idea of what I’m about to say, and those who haven’t should prepare themselves. With its painterly textures and cozy late-summer Oregon vibe, it’s easy to feel relaxed and happy. One of the first scenes is Max caught helpless in a violent storm, but it ends up being a dream sequence, and we come right back to the warmly lit classroom. This makes the following scene in the bathroom a punch in the stomach, as you watch a girl get shot by an unstable classmate.

Fetch Quest - Life Is Strange (part 1)

After some observation, I’ve found a pattern in the games I enjoy. With the exception of titles like Silent Hill 2 and things from the gamecube era, I tend to favor games that have been released in the past five years. The similarity is simply a coincidence, as I don’t really pay attention to the release date so much as the overall quality.